![]() Use tools like sculpt, drag, pinch and erase to deform and manipulate geometry over timeĮdit individual geometry over time within a dynamics simulation cache, using tools like Transform, Pin, and Bulge to complete projects quickly ![]() Quickly and easily remove dynamics simulation errors, and jitters to sculpt deformations on cache files from most 3D software programs Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.ĬhronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).ĬhronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door. ![]() ChronoSculpt also introduces a radical new geometry engine based on our “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease. ChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time.
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